Tuesday, December 24, 2019

Progress report --MORE BRAINSTORMING--

     I've decided to go with the DCC rule set for my upcoming campaign. As much as my table loves Pathfinder, I can't imagine trying to use it for this. The one thing that totally took it off the table for me was the stat blocks. I want to have original and weird monsters for them to fight! I don't want to have to create a whole page of stats for every new thing I throw at them.

     So, we're going to start with a funnel. I'm thinking i'm going to have them wake up on the forest floor after some pre-dungeon binge drinking. (hey, those zero levels need to get their courage from somewhere)

      They'll wake up having their eyes pried open by someone who then shines a bright lantern into them before feeling a sharp sting on the back of their necks. This will probably be played up as a  dream or hallucination.

     The idea being that this group of villagers got all worked up to go and right some wrong they are mad and and got sidetracked by whiskey on the way to the big bad. They wake up while being examined by extra-planar travelers (or aliens?). I'd like to treat this as a potential nightmare or hallucination. I should have all of the PC's make a roll and give that information to one of them. After letting that digest the mission should begin. I was thinking about starting with a heavily modified published funnel just to make things easy for myself and to give us a solid start before i start fucking things up.

     I'm still trying to figure out which funnel to run. No matter what its going to get a slightly sci-fi over haul. The plan right now (at least until i think of something better) is to have them at the end discover a door where there shouldn't be a door which will lead to a very technological hallway. They should then realize that the funnel they were just in was actually a simulation room that they have now begun to escape from.

     So from funnel to dungeon as they will try to escape the lab? ship? (not sure yet). Then I'll have to set up a base of operations for them while they figure out where they are. I'd like to have some kind of means to transport them to all kinds of other locations.

     I'm going to borrow a lot from a bunch of different sources here to take them on a pretty wild adventure. I'm looking at "Beneath: The Inverted Church", "Cha'alt", "Hubris", and "Crawling Under a Broken Moon" so far and i'm sure i'll be borrowing from more along the way!


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